Tile Fruits

Tile Fruits

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Tile FruitsGameMonetize partner studio · 0 plays
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What the publisher says about Tile Fruits

In Tile Fruits, embark on a delectable adventure packed with vibrant fruits and captivating challenges! This 2D tile-matching game tests your strategic prowess as you aim to connect three identical fruits to advance through progressively difficult levels. Each match removes the fruits from the board, but beware: having more than seven different types of fruits on the board at once results in a loss. The games colorful graphics, adorable fruit designs, and endearing sound effects create an immersive and enjoyable experience.

Controls, as supplied: Playing Tile Fruits is straightforward yet engaging Simply tap on a fruit to select it and then match three identical fruits to remove them from the board As you clear levels youll face increasing difficulty with new challenges and unique layouts To

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Tile Fruits ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
September 2023
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual , Puzzle
Download size
3.5 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
8
Gamepad
No
Native resolution
720×1280
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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