How was it?
What the publisher says about Connect the Images
In Connect Image, players are challenged to complete fragmented pictures by matching pieces to their corresponding shaded outlines. The objective is simple but engaging: arrange various parts of an image onto the shaded areas, gradually revealing the full picture as you progress. Each puzzle features distinct sections that need to be carefully connected, testing both your visual perception and problem-solving skills. As you place the image parts in the right spots, the incomplete image slowly transforms into a complete and vivid picture, offering a satisfying sense of accomplishment. The difficulty increases with each level, introducing more complex images and intricate pieces, providing a fun and rewarding experience for players of all skill levels. Whether youre looking to relax or challenge your mind, Connect Image offers an addictive puzzle experience that will keep you hooked for hours!
Controls, as supplied: Slide the images at the right position to play this game
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Connect the Images ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Added here
- October 2018
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Download size
- 7 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Levels
- 61
- Sounds
- 8
- Gamepad
- No
- Native resolution
- 720×1280
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








