Marine Match Up

Marine Match Up

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Marine Match UpGameMonetize partner studio · 0 plays
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What the publisher says about Marine Match Up

Explore the fun and underwater tile matching game. Match the same tile and execute them. Not be lazy as the countdown will be finished if you can’t match them quickly. Don’t forget to collect the time stamp as this will add some time addition to the countdown. If you like genres such as tile matching, puzzle solving or just want to have a good time then this game is for you Features of this game: High Quality graphics will leave only positive feedback Game size is minimal (but not compromised the graphics) Super simple controls make it easy to start playing Interesting levels will not let you get bored

Controls, as supplied: How to play Android Use On-Screen touch and swipe PC Use Mouse Left Click

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Marine Match Up ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
September 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
10.8 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
5
Gamepad
No
Native resolution
1080×1920
What it tells you to press
Tap to Start
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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