Mysterious elevator

Mysterious elevator

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Mysterious elevatorGameMonetize partner studio · 0 plays
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What the publisher says about Mysterious elevator

Immerse yourself in the thrilling adventure of “Mysterious Elevator”! You are trapped in a skyscraper with 100 floors, ruled by the sarcastic Keeper of Numbers — a master of mathematical riddles. To escape, solve logical challenges while riding in an old creaky elevator. Swap number and sign blocks, assemble equations, and face extra puzzles along the way. Each floor is a new test: from simple arithmetic to tricky logic traps. One mistake, and the elevator may crash! With every solution you descend closer to freedom. “Mysterious Elevator” is perfect for fans of math, logic, and atmospheric mysteries. Can you outsmart the Keeper and escape?

Controls, as supplied: Mouse click or tap to play

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Mysterious elevator ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Kids , Puzzle
Download size
6.9 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
50
Compiled
August 2025
Gamepad
No
Native resolution
1080×1920
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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