Escape Games

One locked room, everything you need already inside it, and no hint button.

36 games Β· hand-picked, then filled from the catalogue

An escape room gives you a locked door and a promise: everything required to open it is already in the room with you.

How this list is put together

That promise is what makes the genre work, and it is also the whole difficulty. In most games the obstacle announces itself β€” an enemy, a gap, a timer. Here the obstacle is that you have not yet noticed the thing that matters. The painting hangs slightly crooked. The rug does not quite reach the wall. The four numbers written on the back of a photograph mean nothing until you find a keypad two rooms later.

So the skill an escape game asks for is not reflex or planning. It is noticing, and then holding what you noticed until it becomes useful. Good ones separate the clue from the lock on purpose, far enough apart that you cannot keep both in your head at once. That is why people play these with a pen beside the keyboard.

The list runs across the genre's shapes. Point-and-click rooms in the classic Japanese style, where the whole game is one space examined very closely. Escape-the-house games with a story and a reason to be leaving. And the horror-flavoured ones, where the locked door is between you and something else in the building.

Questions people ask

What is the difference between an escape game and a puzzle game?

A puzzle game hands you the problem. An escape game hides it: half the work is realising that the painting is crooked and the drawer has a false bottom. Finding the puzzle is the puzzle.

Do I need to write anything down?

Usually yes, and the good ones assume it. Codes are given in one room and used three rooms later, deliberately far enough apart that you cannot hold both in your head.

What do I do when I am completely stuck?

Click everything again. Escape games hide their objects in plain sight, and the thing you need is almost always somewhere you already looked but did not examine. If that fails, the answer is nearly always a code you have seen and not written down.