How was it?
What the publisher says about Monster Escape: Logic Puzzle Adventure
Monster Escape is a thrilling logic puzzle game where every move counts! Rotate the world, dodge deadly traps, and guide your monster to the key in order to escape the dungeon. With 60 challenging levels, brain-teasing mechanics, and fast reflex gameplay, this adventure will test your strategy skills and puzzle-solving abilities. Avoid falling boxes, sharp thorns, and tricky obstacles as you explore mysterious dungeon worlds. Each level becomes harder, pushing you to think smarter, move quicker, and master the physics-based rotation system. Perfect for fans of escape games, monster adventure games, brain puzzles, and skill-based platformers.
Controls, as supplied: Use the onscreen buttons to rotate the monster rsquo s world Tap left or right of the monster to walk without rotating the level Reach the key avoid traps and escape the dungeon
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Monster Escape: Logic Puzzle Adventure ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Added here
- December 2024
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Download size
- 7.3 MB
- Ad requests
- 5 (some)
- Has a save
- Yes
- Built with
- Construct 2
- Levels
- 61
- Sounds
- 19
- Native resolution
- 720×1280
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








