Connect The Satellite

Connect The Satellite

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Connect The SatelliteGameMonetize partner studio · 0 plays
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What the publisher says about Connect The Satellite

Connect The Satellite is an engaging puzzle game set in the vastness of space. Players must strategically link satellites with astronauts to create a network, ensuring all connections are perfectly aligned. With mesmerizing graphics and increasingly challenging levels, this game promises hours of captivating gameplay. Perfect for puzzle enthusiasts and space explorers alike!

Controls, as supplied: How to Play Objective Connect all the satellites with the astronauts to complete the network Controls Tap and drag to draw connections between satellites and astronauts Rules All satellites must be connected to at least one astronaut Connections mu

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Connect The Satellite ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
May 2018
Technology
HTML5 (WebGL)
Platforms
Browser (desktop, mobile, tablet)
Classification
3D , Puzzle
Download size
5.1 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
25
Sounds
5
Gamepad
No
Native resolution
1920×1080
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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