Boxes Wizard

Boxes Wizard

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Boxes WizardGameMonetize partner studio · 0 plays
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What the publisher says about Boxes Wizard

Boxes Wizard is a 2D pixel art platformer with 40 levels, where you play as a wizard wielding a wooden staff. With the power to teleport and push boxes, youll navigate increasingly challenging levels filled with puzzles and obstacles. Swap places with boxes to create new paths, and solve puzzles. Each level is carefully crafted. With retro-inspired graphics, Boxes Wizard offers a challenging and immersive adventure. As you progress, youll face tougher challenges. Use your magical powers and skills to overcome them all and emerge victorious!

Controls, as supplied: Arrow keys or WAD and SPACE

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Boxes Wizard ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
January 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
3.7 MB
Ad requests
3 (few)
Has a save
Yes
Built with
Construct 3
Levels
41
Sounds
14
Gamepad
No
Pixel art
Yes
Native resolution
640×480
What it tells you to press
Press ENTER or Tap to continue · Press SPACEBAR to swap with the box! · Press SPACEBAR once to swap with box 1...
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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