Lows Adventures 3

Lows Adventures 3

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Lows Adventures 3GameMonetize partner studio · 0 plays
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What the publisher says about Lows Adventures 3

Embark on an exhilarating journey with “Low’s Adventures 3,” a captivating 2D pixel art platformer that elevates the franchise to new heights! Featuring 32 meticulously crafted levels, this installment introduces innovative gameplay elements not seen in its predecessors. Join Low in a visually stunning world, filled with challenges. Master new abilities, encounter unique foes, immerse yourself in the nostalgia of pixel art while experiencing the thrill of fresh adventures. Low’s Adventures 3 promises an unforgettable gaming experience that combines classic charm with exciting new features!

Controls, as supplied: Mouse click or tap to play

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Lows Adventures 3 ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Adventure Games

Game details

Developer
GameMonetize partner studio
Added here
September 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Adventure
Download size
4.4 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
32
Sounds
22
Gamepad
No
Pixel art
Yes
Native resolution
640×480
What it tells you to press
Press ENTER or Tap to continue · JUMP AND HOLD BUTTON UP TO GLIDE
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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