How was it?
What the publisher says about Lows Adventures 3
Embark on an exhilarating journey with “Low’s Adventures 3,” a captivating 2D pixel art platformer that elevates the franchise to new heights! Featuring 32 meticulously crafted levels, this installment introduces innovative gameplay elements not seen in its predecessors. Join Low in a visually stunning world, filled with challenges. Master new abilities, encounter unique foes, immerse yourself in the nostalgia of pixel art while experiencing the thrill of fresh adventures. Low’s Adventures 3 promises an unforgettable gaming experience that combines classic charm with exciting new features!
Controls, as supplied: Mouse click or tap to play
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Lows Adventures 3 ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
See the games we have written up · Browse more Adventure Games
Game details
- Developer
- GameMonetize partner studio
- Added here
- September 2019
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- Adventure
- Download size
- 4.4 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Levels
- 32
- Sounds
- 22
- Gamepad
- No
- Pixel art
- Yes
- Native resolution
- 640×480
- What it tells you to press
- Press ENTER or Tap to continue · JUMP AND HOLD BUTTON UP TO GLIDE
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








