How was it?
What the publisher says about Puzzle Legends: Game of Heroes
Dive into the colorful world of Puzzle Legends, the ultimate match-3 puzzle game where strategy, skill, and quick thinking collide! Swap, match, and crush gems to solve challenging puzzles while unlocking legendary heroes, powerful boosts, and epic rewards. Join millions of players worldwide in this addictive puzzle adventure. Complete levels filled with tricky obstacles, special gems, and unique power-ups that make every match exciting. Whether you’re a casual gamer or a puzzle master, Puzzle Legends offers endless fun with hundreds of levels, daily challenges, and exciting events.
Controls, as supplied: Get ready to become a hero in the colorful world of Puzzle Legends the ultimate match-3 puzzle game Follow these simple steps to master the game and climb the leaderboard
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Puzzle Legends: Game of Heroes ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- Puzzle
- Download size
- 9.8 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Sounds
- 38
- Compiled
- February 2025
- Gamepad
- No
- Native resolution
- 1080×1920
- What it tells you to press
- Tap to continue
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








