Maze Escape Challenge

Maze Escape Challenge

Free · No download · Best on desktop

Turn your phone sideways — this game is built for it.

Maze Escape ChallengeGameMonetize partner studio · 0 plays
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What the publisher says about Maze Escape Challenge

Maze Escape Challenge is a fast-paced maze game where your goal is to reach the exit as quickly as possible. Each level features a unique labyrinth with increasing difficulty and new surprises. Some mazes include Dark Mode, where visibility is reduced and you must navigate carefully using only the small light around your player. To progress to higher levels, you need to collect a required number of stars. Stars are earned by completing mazes fast — the quicker you finish, the more stars you receive (1 to 3 stars). Unlock new levels, improve your best times, and try to perfect every maze. Can you master all labyrinths and collect every star?

Controls, as supplied: PC Web W A S D ndash Move Arrow Keys ndash Move Mouse ndash Navigate UI Mobile Touch amp Drag ndash Move the player Tap ndash Buttons and UI

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Maze Escape Challenge ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
November 2024
Technology
HTML5
Platforms
Browser (desktop)
Classification
Puzzle
Download size
15.5 MB
Ad requests
0 (few)
Has a save
No
Built with
Unity
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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