Link Flow

Link Flow

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Link FlowGameMonetize partner studio · 0 plays
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What the publisher says about Link Flow

Enter the mesmerizing world of Link Flow, where logic meets creativity in a captivating puzzle experience! In this minimalist yet visually stunning game, your goal is simple: connect the dots with seamless lines, recreating intricate patterns that test your problem-solving skills. With each level, the complexity increases, requiring you to think ahead and strategize your moves. The clean interface, calming aesthetics, and smooth mechanics make Link Flow both relaxing and challenging at the same time. Whether youre looking for a casual brain teaser or a deep puzzle-solving experience, this game offers endless entertainment.

Controls, as supplied: Mouse PC Click and drag to connect dots and create the required pattern Touch Mobile Tablets Tap and swipe to draw lines between the dots Undo Use the back button to remove the last connection if needed Restart Press the reset button to start t

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Link Flow ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
October 2024
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
2.4 MB
Ad requests
3 (few)
Has a save
Yes
Built with
Construct 3
Sounds
6
Gamepad
No
Native resolution
1080×1920
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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