WorldCup Ball Crowd

WorldCup Ball Crowd

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

WorldCup Ball Crowdorosulagames · 0 plays
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What the publisher says about WorldCup Ball Crowd

Lead your growing crowd of soccer balls down the pitch in this fast-paced football runner! Race through colorful gates — some multiply your team, others shrink it, so steer wisely to keep your crowd as big as possible. Dodge red-and-white traffic cones blocking your path, or youll lose balls on impact. The more balls you bring to the finish line, the bigger the victory tower you build and the higher your score! Race through 3 action-packed levels filled with gates, obstacles, and surprises. Controls are simple: just drag left or right to steer your crowd through the gaps — easy to learn, hard to put down. How many soccer balls can you bring

Controls, as supplied: Desktop Drag with your mouse or use the Left Right arrow keys to steer your crowd of soccer balls Press Space or double-click to jump Mobile Swipe left or right to steer double-tap to jump

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about WorldCup Ball Crowd ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Sports Games

Game details

Developer
orosulagames
Added here
March 2026
Technology
HTML5 (WebGL)
Platforms
Browser (desktop, mobile, tablet)
Classification
3D , Soccer , Sports
Download size
17.3 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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