Swipe and Clear

Swipe and Clear

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Swipe and ClearGameMonetize partner studio · 0 plays
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What the publisher says about Swipe and Clear

Swipe and Clear is a challenging and addictive puzzle game that puts your strategic skills to the test! In each level, you’ll face a grid filled with scattered colorful blocks. Your goal is simple: drag and move the blocks to form matches of 3 or more of the same color, making them disappear. But beware! If a single block of any color is left behind, the level will restart. Plan every move carefully to clear all the blocks and progress through 20 uniquely designed levels. With intuitive mechanics and engaging puzzles, Swipe and Clear will keep you thinking and entertained for hours!

Controls, as supplied: Drag and move the blocks across the grid to create matches of 3 or more of the same color

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Swipe and Clear ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
October 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
1.8 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
21
Sounds
8
Gamepad
No
Native resolution
720×1280
What it tells you to press
TAP TO CONTINUE · Tap to the next level
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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