Stickman vs Zombies Minecraft

Stickman vs Zombies Minecraft

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Stickman vs Zombies MinecraftGameMonetize partner studio · 0 plays
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What the publisher says about Stickman vs Zombies Minecraft

Stickman vs Zombies Minecraft is an action-adventure platform game in which you can play as a brave stick ninja. When you play as a stickman hero, eliminate all the craft zombies and collect coins with each eliminated sombie so you can unlock new skins. Move around the map and look for all the zombies before they find you and run to catch you or shoot at your position. Dont leave even one alive, dont stop moving or all the zombie craft will try to catch you.

Controls, as supplied: Instructions Search and eliminate all the craft zombies in each level to emerge alive and move on to another level WASD to move and jumpSpacebar and Click mouse to attackE ShieldUse the game buttons for touch devices

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Stickman vs Zombies Minecraft ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
GameMonetize partner studio
Added here
January 2022
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Action
Download size
11 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
18
Sounds
35
Gamepad
No
Pixel art
Yes
Native resolution
1920×1080
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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