Stickman Ghost Online

Stickman Ghost Online

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Stickman Ghost OnlineKiz10 · 0 plays
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About Stickman Ghost Online

The title says Online. There is no multiplayer in this game, and you can prove it without playing a round: the build ships nineteen Construct 3 plugins and not one of them touches a network. No multiplayer plugin, no WebSocket, no server calls. The only thing that persists is a row of keys in your own browser's local storage. "Online" here means what it means on a hundred other portal listings — the game runs in a browser tab.

What is behind the name is a side-scrolling sword brawler, and a fairly serious one. Eight stages, built out of 38 separate arenas. The camera locks the moment you walk into an arena and will not move on until the last stickman is down. The level files list 248 enemies across the campaign before difficulty is applied, from 22 on stage one to 54 on stage seven. Stage eight is different: one arena, one enemy, 180 health. That is the boss.

Kiz10 published it on 14 October 2021, and the build inside the page is stamped a day later. It is a heavy page for a stickman game — 16.6 MB across 187 files, of which 15.4 MB is nothing but animation frames. Reception is solid rather than spectacular: 8.4 out of 10 from 1,630 votes on GamePix, 4 out of 5 from 152 on Kiz10's own listing, 3.7 from 165 on SilverGames.

One thing almost every portal gets wrong is the control list. The instructions shipped with the game mention WASD, space and click. They leave out the block.

The "Online" in the title is not multiplayer

This deserves saying plainly because people search for it. The build's plugins are all local ones — audio, keyboard, mouse, touch, sprites, arrays, local storage — plus the GameMonetize ad SDK, a Cordova purchase plugin and a Game Center plugin. There is no networking layer, and a text search of the runtime for "websocket" returns nothing.

Game Center is the closest thing to a social feature, and it only does anything in the Android version: the leaderboard ID is an empty string in the browser build. No versus mode, no co-op, no shared keyboard, no lobby. One player, one keyboard, one browser.

The three-hit combo is the whole fight

Strip the game down and it is one decision repeated a few hundred times: three swings, or only two?

Swing Reach Damage
First 140 px your damage
Second 150 px your damage
Third 160 px ×1.9 to ×3.9

The third swing's multiplier is exactly 1.5 + 0.4 × (critical level + 1). At zero upgrades that is 1.9; with the critical bar fully bought it is 3.9 — and it applies to nothing else. Neither of the first two swings ever benefits from it.

That formula explains the whole upgrade screen. The health bar adds 70% of your base health per level, so a maxed bar is 4.5× what you started with, and the damage bar adds 50% per level up to 3.5×. The critical bar only pays out if you land three swings in a row — the one stat that rewards playing well rather than grinding.

Where the coins go: ten fighters and three upgrade bars

The shop holds ten stickmen and it is not a straight ladder. Half of them are sidegrades.

Fighter Health Damage Price
Starter 20 3 free
2nd 22 3 100
3rd 24 3 150
4th 20 4 200
5th 28 3 250
6th 24 4 300
7th 22 5 350
8th 26 4 400
9th 26 5 450
10th 30 5 500

The 200-coin fighter has exactly the health of the free one and one extra point of damage. The 250-coin one is the tank and swings like a beginner. Only the 500-coin fighter beats the starter on both counts. If you like the combo, buy damage; if you keep dying to rockets, buy health.

The three upgrade bars cost the same on every track — 90, 120, 150, 180 and 200 coins — so 740 fills one bar and 2,220 fills all three. Enemies drop 2 to 5 coins each before the multiplier, the boss drops 50, a money bag is worth 10 and a rewarded video 50. One caveat worth knowing: starting a new run on Normal or Hard resets the three upgrade bars to zero. Upgrades are a per-run resource. Your coins and your fighters are not.

Stick figures became a browser genre, and this game carries the receipts

Open the save data and every key is prefixed SR0720. Not SGO. SR. Inside the project the "watch a video" button still points at kiz10.com/sift-renegade-brawl, and the Google Play button still points at com.kiz10.siftrenegadebrawl. Stickman Ghost Online is a reskin of Kiz10's earlier Sift Renegade Brawl, and the save prefix — Sift Renegade, July 2020 — was never changed.

That puts this game inside a lineage that is genuinely one of the web's own. Sift Renegade was a Flash stickman brawler that landed on Newgrounds in December 2008. Newgrounds had become the home of stick figure combat seven years earlier, when the Beijing animator Zhu Zhiqiang uploaded the first Xiao Xiao on 19 April 2001 — ten shorts of choreographed martial arts fought by black silhouettes, some of them playable. Alan Becker's Animator vs. Animation followed on the same site on 3 June 2006.

The reason the stick figure took over and never left is economics. A silhouette has no face to keep on model, no costume to redraw, no shading to match, so the cost of one more frame collapses — and animation is the only thing that makes hand-to-hand combat read. This game is that argument in numbers. The starter fighter carries 15 animations and 124 frames, the boss has 11 including two idle stances and the transitions between them, and the ten playable stickmen account for 7.05 MB of the 16.6 MB download. Forty-two per cent of the game is character animation. Draw those ten fighters with faces and cloth and the page would never finish loading.

The same economics show up in the seams. Five parallax backdrops cover eight stages, so levels five, six and seven reuse the scenery of one, two and three. A slow-motion power-up sits fully drawn in the asset list and is never spawned. An Easy difficulty button exists in the menu layout, parked off-screen at x = −1008.

Play Stickman Ghost Online unblocked

There is no installer, no plugin and no account: it is a single HTML5 page, so it loads on a school Chromebook or a work laptop in Chrome, Edge, Firefox or Safari as long as the domain is reachable. Two honest warnings. The first load pulls 16.6 MB, so give it a moment on a slow connection. And the build calls the GameMonetize ad SDK when you choose a difficulty and again between stages, which means a skippable video advert of roughly thirty seconds before you start swinging.

More stickman action

If the sword is what you came for, Stick Duel : Medieval Wars is the two-player answer — same silhouettes, a physics duel instead of a campaign. Stickman Gun Shooter 3D keeps the figure and swaps the blade for a rifle. For the same one-mistake-and-you-restart tension, Hunter Assassin makes every approach a decision and Relic Runway turns it into pure reflex. More side-scrolling runs live in our adventure category.

How to play Stickman Ghost Online

  1. Pick Normal or Hard. Those are the only two options. Both multiply every enemy's health, damage and coin drop — twice on Normal, three times on Hard — and both add extra enemies to each arena.
  2. Move with A and D, jump with W or Space. Tap a direction key twice quickly and your stickman switches from a walk to a run, which also raises your jump.
  3. Attack with left mouse click. Clear the arena, the camera scrolls to the next one, repeat until the stage ends.
  4. Hold S to block. A blocked hit does nothing to you and shoves the attacker back twenty pixels. Enemies block too, so a swing into a raised guard is wasted.
  5. Spend the coins. Between stages, as soon as you can afford an upgrade, the game drops you on the upgrade screen instead of the next level.

Things worth knowing before your first run:

  • The combo window is 0.4 seconds. Click three times inside it and you get the full chain. Pause and you drop back to swing one. Holding that rhythm while people are hitting you is the whole game.
  • The third swing is the one that matters. The first two hit for your plain damage. The third hits for 1.9× that and reaches about 160 pixels instead of 140 — far enough to catch a stickman who thinks he is out of range.
  • The thrower is the dangerous one. Of the four enemy types, the one that throws projectiles has 12 health but hits for 10, the same as the boss. With 20 base health and the Normal multiplier, two of its shots end your run.
  • Traps hit harder than people. Bamboo spikes take 10, and buzz saws and rockets take 16 each. Nothing in the game punishes a careless jump more.
  • Progress is not saved mid-campaign. Coins, unlocked fighters and your high score persist. The stage number does not. Die on stage six and the next run begins on stage one.

Controls

A / DWalk left and right. Tap the same key twice quickly and the stickman breaks into a run
W or SpaceJump. A running jump is higher than a standing one
S (hold)Raise the sword and block. Blocked hits do no damage and shove the attacker back
Left mouse clickSwing. Three clicks inside 0.4 seconds chain into the heavy third hit
On-screen buttonsOn phones and tablets, left, right, jump, attack and block appear as touch pads

Features

  • Eight side-scrolling stages built from 38 arenas — the camera locks until every enemy in the arena is down, then moves on
  • 248 enemies across the campaign before the difficulty multiplier, and the eighth stage is a single arena with a single 180 HP boss
  • Only two difficulties ship, Normal and Hard, and they multiply every enemy's health, damage and coin drop by two and three
  • A three-hit sword combo whose finisher reaches further (160 px against 140) and hits for up to 3.9× your base damage
  • Ten buyable stickmen from 100 to 500 coins, each with its own health and damage — the 200-coin one is not simply better than the free one
  • Three upgrade bars (health, damage, critical) at 90, 120, 150, 180 and 200 coins per level, 2,220 coins to max all three
  • Four enemy archetypes including one that throws projectiles, plus spike traps, buzz saws and rockets that hit for 16

Game details

Developer
Kiz10
Release date
October 2021
Last updated
October 15, 2021
Added here
March 2023
Technology
HTML5 (Construct 3, WebGL, 1024×768 landscape)
Platforms
Browser (desktop), Browser (mobile & tablet, touch), Chromebook
Classification
Action , Adventure

FAQ

Is Stickman Ghost Online multiplayer?

No. Despite the word "Online" in the title, there is no multiplayer of any kind. The game's build contains no networking code at all — no multiplayer plugin, no WebSocket, no server calls — and every save is written to your own browser's local storage. "Online" here means it runs in a browser tab.

Can you play Stickman Ghost Online with a friend?

Not inside the game. There is no two-player mode, no shared keyboard option and no lobby. The only competitive element is a personal high score kept in your browser, and a leaderboard hook that is only wired up in the Android build.

How many levels does Stickman Ghost Online have?

Eight. The first seven are side-scrolling stages made of four to seven arenas each, and the eighth is a single arena holding one boss with 180 base health. There is no level select — a run always starts at stage one.

Who made Stickman Ghost Online?

Kiz10, the browser games portal, is credited as the author inside the game files and the app is registered as com.kiz10.Stickman Ghost Online. No individual development studio is named anywhere in the build or on the portal, so there is no separate developer to credit.

Is Stickman Ghost Online the same as Stickman Ghost 2?

No. Stickman Ghost and Stickman Ghost 2 - Ninja Games are mobile games by the Vietnamese studio Unimob. This is an unrelated browser game published by Kiz10 that borrows a similar name.

How do you do combos in Stickman Ghost Online?

Click three times with no more than 0.4 seconds between clicks. The first two swings deal your plain damage, and the third is the payoff — it reaches about 160 pixels instead of 140 and multiplies your damage by 1.9, rising to 3.9 with the critical upgrade fully bought.

What is the best character in Stickman Ghost Online?

The 500-coin fighter, which is the only one that is better than the free stickman in both stats at once — 30 health and 5 damage against 20 and 3. Below that the shop is a trade-off, because the 250-coin fighter is the tank at 28 health but still deals 3 damage, while the 350-coin one hits for 5 with only 22 health.

Can I play Stickman Ghost Online unblocked at school?

The game is one HTML5 page with nothing to install, no plugin and no account, so it runs on a school Chromebook or a locked-down laptop as long as the site itself is reachable. Be aware that the build shows a skippable video advert when you pick a difficulty and between stages.

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