Space Adventure: Noobiks Battle vs Zombies

Space Adventure: Noobiks Battle vs Zombies

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Space Adventure: Noobiks Battle vs ZombiesGameMonetize partner studio · 0 plays
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What the publisher says about Space Adventure: Noobiks Battle vs Zombies

Introducing Space Adventure: Noobiks Battle vs Zombies, an exciting game where players control a Minecraft Noob on platforms within a space station. In this action-packed game, your mission is to unlock doors by obliterating crystals while fending off waves of cosmic zombies. Explore various levels of the spacecraft, hopping from platform to platform, collecting weapons, and power-ups to combat the enemies. Each platform presents a unique challenge, with new obstacles and crystals to destroy in order to progress and unveil the next door.

Controls, as supplied: Keywords A - Left D - Right W - Up S - Down amp Mouse - Fire

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Space Adventure: Noobiks Battle vs Zombies ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
GameMonetize partner studio
Added here
June 2021
Technology
HTML5 (WebGL)
Platforms
Browser (desktop, mobile, tablet)
Classification
3D , Action
Download size
0.6 MB
Ad requests
3 (few)
Has a save
Yes
Built with
Construct 3
Levels
3
Sounds
14
Gamepad
No
Pixel art
Yes
Native resolution
640×360
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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