Set The Box

Set The Box

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Set The BoxGameMonetize partner studio · 0 plays
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What the publisher says about Set The Box

Welcome to Set The BOX, a fun and addictive physics-based puzzle game where you challenge your stacking skills and precision. The goal is simple: stack the boxes as high as you can without toppling them over. But beware, the higher you stack, the more unstable it gets! Features: Challenging Gameplay: Each level requires careful planning and precise control to stack the boxes perfectly. The gameplay is easy to pick up but hard to master. Intuitive Controls: Simply tap and hold to drop the boxes. The longer you hold, the more accurately you can position the boxes.

Controls, as supplied: How to Play Tap and Hold Tap and hold the screen to drop a box The longer you hold the more precise your placement Stack Boxes Carefully stack the boxes on top of each other to build the tallest tower possible Avoid Toppling Be mindful of the bala

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Set The Box ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
March 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
3.1 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
5
Gamepad
No
Native resolution
1080×1920
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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