How was it?
What the publisher says about Screw Master 3D: Pin Puzzle
Welcome to get a screw: puzzle! -A game that will truly spin your brains! Here you have to solve exciting puzzles, twist the screws and collect mechanisms in the exciting 3D-world. Each level is a unique task where you need to accurately and quickly choose the necessary details. Simple management, but what interesting trials! With every step you become more and more clever masters of the screws! For children and adults - get a screw: puzzle! This is the perfect combination of fun and training for the mind. Just go to the game and you will not want to go out! Immerse yourself in the world of funny puzzles and enjoy eve
Controls, as supplied: Democtop Press the desired color with the left mouse button Close or move closer to the wheel Squeeze the paintwork and lead to the sides - rotate the model smartphone Press your finger on the screw to get it Squeeze your finger and lead to the si
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Screw Master 3D: Pin Puzzle ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GB Games
- Added here
- September 2023
- Technology
- HTML5 (WebGL)
- Platforms
- Browser (desktop, mobile, tablet)
- Download size
- 22.8 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Unity 2022.3.16f1
- Gamepad
- Yes
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








