Roll and Escape

Roll and Escape

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Roll and EscapeGameMonetize partner studio · 0 plays
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What the publisher says about Roll and Escape

About the game Welcome to the thrilling adventure of Roll and Escape! As a ball-like character in this game, you’ll find yourself navigating through challenging maze levels. Each level introduces different monsters, each with unique abilities and elements. Your Mission Navigate through the maze, evade the pursuing monsters, and reach the magical hole at the end of each level. Entering this hole completes the level, unlocking the gateway to the next challenging escapade. Be cautious—monsters are hot on your trail, and each possesses distinct skills that can put you in a tight spot.

Controls, as supplied: Click and Drag anywhere to apply relative force to the player

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Roll and Escape ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Adventure Games

Game details

Developer
GameMonetize partner studio
Added here
December 2017
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Adventure , Puzzle
Download size
17.4 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
10
Sounds
8
Gamepad
No
Native resolution
1280×720
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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