REFLEX PONG

REFLEX PONG

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

REFLEX PONGFABRICA INKS · 0 plays
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What the publisher says about REFLEX PONG

Test your focus and split-second reactions in Reflex Pong. Control dual paddles independently to keep the ball moving through a progressive, 3-tier wave arena. Survive an intense 2-minute countdown as the pacing shifts from relaxed coin collecting to a frantic, red-flashing sudden death filled with unpredictable angle mutators, speed variations, and deadly spikes. Deploy shields to block damage, collect multipliers, and manage score deductors that instantly subtract from your total. Can you master the chaos and lock in the ultimate high score before time runs out?

Controls, as supplied: Keyboard Controls bull W S Move left paddle up down bull Up Down Arrows Move right paddle up down bull Shield Spacebar to activate shield bull Pause Escape key to pause the game Touch Controls bull Left Screen Swipe Move left paddle

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about REFLEX PONG ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
FABRICA INKS
Added here
July 2026
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual
Download size
14.4 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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