How was it?
What the publisher says about Pixel Gun Apocalypse GUI Z 5 2022
In the best ghost-shooting games, you have access to various deadly weapons. There has been a protracted war between you and a force of ghost drones across multiple Minecraft worlds. I respect your competence, zombies, and I promise you more difficulty is on the way. Right now, I don't have the financial resources to prepare for something like that. As with any arcade shooter, the game becomes exponentially more enjoyable when cover is available during gunfights. Vote up the free mobile phone alias you think would be best for playing games online. In the accompanying image, we've listed every firearm and other weapons in our possession. Typically, the hero in a horror game is armed.
Controls, as supplied: WASD- walk mouse- aim look around shoot tab- menu space- jump
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Pixel Gun Apocalypse GUI Z 5 2022 ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
See the games we have written up · Browse more Shooting Games
Game details
- Developer
- GameMonetize partner studio
- Added here
- December 2021
- Technology
- HTML5 (WebGL)
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- 3D , .io , Multiplayer , Shooting
- Download size
- 30.4 MB
- Ad requests
- 4 (some)
- Has a save
- Yes
- Built with
- Unity 2021.3.5f1
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








