How was it?
What the publisher says about Blocky Combat Swat Zombie Apocalypse 2022
The finest games for the soul equip you with various tools. You and your army of ghost robots have been at war for quite some time and across several Minecraft universes. I am fully aware of the capabilities of the living dead, and I can guarantee that far more significant obstacles lie ahead. I don't have the disposable income to make the required investment. As in every top-tier arcade shooter, I am using cover in gunfights dramatically enhances the excitement. If you're a mobile gamer, cast your vote now for the greatest pseudonym to use. The following image is an inventory of every one of our properties and includes a complete list of our weaponry, including rifles. The protagonist of a first-person shooter game often has access to weaponry.
Controls, as supplied: WASD- walk mouse- aim look around shoot tab- menu
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Blocky Combat Swat Zombie Apocalypse 2022 ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
See the games we have written up · Browse more Shooting Games
Game details
- Developer
- Mentol
- Added here
- July 2019
- Technology
- HTML5 (WebGL)
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- 3D , .io , Multiplayer , Shooting
- Download size
- 31 MB
- Ad requests
- 4 (some)
- Has a save
- Yes
- Built with
- Unity 2021.3.5f1
- Gamepad
- Yes
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








