Geometry Dash Maze Maps

Geometry Dash Maze Maps

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Geometry Dash Maze MapsGameMonetize partner studio · 0 plays
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What the publisher says about Geometry Dash Maze Maps

Welcome to one of the funniest and mega coolest skill games - Geometry Dash Maze maps . Here, you will plunge into the magnificent world of fun geometric shapes. Your character will be a cool luminescent square with a big smile. This little rascal will maneuver among the peaks of sharp triangles and multiple traps. In the game, you will help the square overcome all obstacles. For this you will need all your dexterity and cunning, because ahead of you is waiting a hard way. Be as observant as possible and try to quickly click to make a timely jump. Think through all the actions and prepare for the next jump, as soon as you s

Controls, as supplied: mobile device touch jump pc space jump

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Geometry Dash Maze Maps ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
GameMonetize partner studio
Added here
January 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade
Download size
3.1 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
12
Sounds
17
Gamepad
No
Native resolution
10800×2520
What it tells you to press
*tap once to display a preview* *and double tap to apply skin*
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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