Free Fly

Free Fly

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Free FlyGameMonetize partner studio · 0 plays
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What the publisher says about Free Fly

Welcome to Free Fly, an engaging and delightful arcade game where you help a cute bee navigate through various obstacles to reach new heights. Tap to fly, dodge clouds, and collect honeycombs to score points. The more you collect, the higher your score! Features: Simple Controls: Tap to make the bee fly higher. Its easy to learn but challenging to master. Cute Graphics: Enjoy vibrant and charming graphics that create a joyful and immersive experience. Endless Gameplay: The game continues as long as you can keep the bee flying and avoiding obstacles. How high can you go?

Controls, as supplied: How to Play Tap to Fly Tap the screen to make the bee fly higher Avoid Obstacles Navigate the bee to avoid clouds and other obstacles Collect Honeycombs Gather honeycombs to increase your score Score High The longer you fly and the more honeycombs

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Free Fly ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
GameMonetize partner studio
Added here
May 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade
Download size
12.9 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
5
Gamepad
No
Native resolution
480×854
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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