Chemical FlowTint

Chemical FlowTint

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Chemical FlowTintGameMonetize partner studio · 0 plays
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What the publisher says about Chemical FlowTint

Dive into a world where color meets chemistry in FlowTint — a vibrant puzzle game that challenges both your logic and your learning! Your mission: fill the entire grid by choosing from a set of colors — but with a twist. Each color represents a chemical element, helping you learn while you play! Strategize each move carefully — you have only 22 moves to make the colors flow and cover the entire space. As you progress, the puzzles get trickier, colors multiply, and your mastery of both patterns and periodic elements grows stronger. It’s a perfect blend of art, logic, and science — wrapped in one relaxing yet challenging experience.

Controls, as supplied: Cover the field in 22 moves

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Chemical FlowTint ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Kids , Puzzle
Download size
0.9 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
2
Compiled
October 2025
Gamepad
No
Native resolution
720×1280
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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