Super Marty o Alconaut

Super Marty o Alconaut

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Super Marty o Alconauteatshit · 0 plays
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What the publisher says about Super Marty o Alconaut

Welcome to the amazing world of Super Marty-o Alconaut - an alternative universe of Super Marty-o where the hero faces not the usual obstacles, but the temptations and dangers inherent in the world of alcohol and snacks! In this exciting online game, you will find incredible adventures mixed with humor and incredible challenges. In Super Marty-o Alconaut, Marty-o embarks on a space journey to rescue Princess Peach from the fearsome Irishka Chiki-Piki - the most dangerous boss of this universe. On the way to rescue, Mario will confront an army of beer bottles, vodka bottles, and potato chips, which will become his main opponents.

Controls, as supplied: WASD - Move Space - Jump double jump is available Shift - Run LMB - Throw bottles only in Level 3

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Super Marty o Alconaut ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
eatshit
Added here
December 2017
Technology
HTML5 (WebGL)
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade
Download size
22.5 MB
Ad requests
0 (few)
Has a save
No
Built with
Unity 2021.3.33f1
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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