Fiva 26: Soccer

Fiva 26: Soccer

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Fiva 26: SoccerFly Studios Games · 0 plays
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What the publisher says about Fiva 26: Soccer

Fiva 26: Soccer is a fast arcade football game you play straight in your browser. Pick your country, build your squad and face rival teams in short, action-packed matches. Simple touch or keyboard controls let you sprint, aim a pass and shoot from the first minute. Win matches to earn coins, unlock kits and player skins, upgrade your team, climb the trophy ranks and chase the World Cup. Daily login rewards and daily quests give you fresh goals every session.

Controls, as supplied: Desktop WASD or the arrow keys to move Shift to sprint hold the pass button to aim at a team-mate and release to pass click the shoot button to strike Mobile left joystick to move on-screen buttons to sprint pass and shoot - hold pass to aim rel

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Fiva 26: Soccer ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Sports Games

Game details

Developer
Fly Studios Games
Added here
July 2026
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Soccer , Sports
Download size
10.3 MB
Ad requests
0 (few)
Has a save
Yes
Built with
Unity 2021.3.45f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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