How was it?
What the publisher says about Combat Strike Multiplayer
War is here! The most skilled soldiers were chosen to fight in one of the two teams. On one side, the blue team. This team is fighting for peace and democracy. They want this war to end. However, the red team... These guys want the exact opposite, so they are provoking the blue team to constant fights where many soldiers have already died. Will this war ever end? Maps like Inferno, Dust, Aztec... what game do these maps remind you? No clue? Counter-Strike, of course! Now, you can sharpen your shooting skills and face players from all over the world in remade maps from one of the most played PC games up to this date. Feel that competitive spirit. Battle royal map ready. Take down all enemies and dominate the game! Have fun.
Controls, as supplied: W A S D Movement Mouse Fire T Button Chat Reloaded R 1 2 Keys Change Weapon Mouse Fire T Button Chat Reloaded R 1 2 Keys Change Weapon
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Combat Strike Multiplayer ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
See the games we have written up · Browse more Multiplayer Games
Game details
- Developer
- Angry Gamez
- Added here
- May 2019
- Technology
- HTML5 (WebGL)
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- 3D , .io , Multiplayer , Shooting
- Download size
- 26.6 MB
- Ad requests
- 4 (some)
- Has a save
- Yes
- Built with
- Unity 2021.1.21f1
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








