How was it?
What the publisher says about CobraZ io
Welcome to CobraZ.io Classic, a cutting-edge FPS game that sets the bar for online multiplayer warfare. Dive into the adrenaline-pumping action as you customize your soldier, arming yourself with the finest gear to dominate the battlefield. With four exhilarating game modes at your fingertips, CobraZ.io offers endless thrills and strategic challenges. Engage in intense Team Deathmatch battles, test your skills in the chaotic Free For All mode, strategize and coordinate with your team in Capture The Flag missions. Website Developer https://www.onlinegames.io/
Controls, as supplied: WASD or the Arrow keys to move Left Mouse button to fire Right Mouse button to aim Space key to slide while moving Left Shift key to run 1-2-3 number keys to change weapons E key or the F key to interact with a gun G key to throw grenade H key to
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about CobraZ io ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
See the games we have written up · Browse more Shooting Games
Game details
- Developer
- FreezeNova
- Added here
- September 2019
- Technology
- HTML5
- Platforms
- Browser (desktop)
- Classification
- .io , Multiplayer , Shooting
- Download size
- 60.9 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Unity 2019.4.11f1
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








