Catch The Hen: Lines and Dots

Catch The Hen: Lines and Dots

Free · No download · Best on desktop

Turn your phone sideways — this game is built for it.

Catch The Hen: Lines and DotsTukanGames · 0 plays
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What the publisher says about Catch The Hen: Lines and Dots

Welcome to Hen Catch: Lines and Dots. Our game presents a fresh approach to the classic line and dots concept, featuring addictive gameplay and a delightful blend of familiarity and innovation that will keep you engaged. Gameplay: Strategically connect the dots to form lines and carefully encircle hens while earning eggs for each successful capture. The goal is to skillfully surround hens, providing players with an engaging objective to strive towards. Delve into the intricacies of the gameplay and experience the satisfaction of mastering this challenging puzzle that combines logic and strategy.

Controls, as supplied: Use mouse or touchscreen Connect dots with lines to surround a hen in this idle logic farm puzzle

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Catch The Hen: Lines and Dots ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
TukanGames
Added here
January 2018
Technology
HTML5
Platforms
Browser (desktop)
Classification
Casual , Puzzle
Download size
9.8 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2022.3.11f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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