Buddy Quest

Buddy Quest

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Buddy QuestGameMonetize partner studio · 0 plays
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What the publisher says about Buddy Quest

Explore the fun and use your brain to find the buddy A physics based brain game, you have to destroy those blocks then help the player to get nearest to the buddy. Be Careful! Think twice before destroying any blocks as falling to ground means the game will be over. If you like genres such as brain games, puzzle games or just want to have a good time then this game is for you. Features of this game: High Quality graphics Game size is minimal (but not compromised the graphics) Super simple controls make it easy to start playing Interesting levels will not let you get bored.

Controls, as supplied: How to play Android Use On-Screen touch and tap to destroy the blocks PC Use Mouse Left Click to destroy the blocks

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Buddy Quest ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
May 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
17.1 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
31
Sounds
14
Gamepad
No
Native resolution
1080×1920
What it tells you to press
CLICK ON THE BLOCKS TO DESTROY THEM
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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