How was it?
What the publisher says about Boom Stick Bazooka 2 Puzzles
Welcome to the explosive world of Boom Stick Bazooka 2, a free online game to destroy platforms and enemy stickmen with your customizable bazooka. Aim and shoot to eliminate the towers where the black stickmen are, some of which if you delay will shoot you trying to eliminate your 3 lives. You will have 3 opportunities to aim and shoot in each level, you can repeat at any time or buy more ammunition. To eliminate enemies faster, try to destroy the barrels so that they explode nearby and destroy the towers. With each level you pass, you will get coins which, when collected, you can buy new skins and new weapons which will have better charact
Controls, as supplied: The objective of the game is to eliminate all enemies with 3 ammo from your bazooka You can destroy the towers and hit the stickmen with the heavy objects or by exploding the barrels nearby Controls Use the mouse to aim and shoot Tap on the screen and
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Boom Stick Bazooka 2 Puzzles ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
See the games we have written up · Browse more Shooting Games
Game details
- Developer
- GameMonetize partner studio
- Added here
- October 2019
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- Shooting
- Download size
- 15.3 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Levels
- 15
- Sounds
- 29
- Gamepad
- No
- Pixel art
- Yes
- Native resolution
- 1920×1080
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








