Boom Stick Bazooka 2 Puzzles

Boom Stick Bazooka 2 Puzzles

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Boom Stick Bazooka 2 PuzzlesGameMonetize partner studio · 0 plays
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What the publisher says about Boom Stick Bazooka 2 Puzzles

Welcome to the explosive world of Boom Stick Bazooka 2, a free online game to destroy platforms and enemy stickmen with your customizable bazooka. Aim and shoot to eliminate the towers where the black stickmen are, some of which if you delay will shoot you trying to eliminate your 3 lives. You will have 3 opportunities to aim and shoot in each level, you can repeat at any time or buy more ammunition. To eliminate enemies faster, try to destroy the barrels so that they explode nearby and destroy the towers. With each level you pass, you will get coins which, when collected, you can buy new skins and new weapons which will have better charact

Controls, as supplied: The objective of the game is to eliminate all enemies with 3 ammo from your bazooka You can destroy the towers and hit the stickmen with the heavy objects or by exploding the barrels nearby Controls Use the mouse to aim and shoot Tap on the screen and

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Boom Stick Bazooka 2 Puzzles ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
GameMonetize partner studio
Added here
October 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Shooting
Download size
15.3 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
15
Sounds
29
Gamepad
No
Pixel art
Yes
Native resolution
1920×1080
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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