Xtreme Demolition Arena Derby HTML5

Xtreme Demolition Arena Derby HTML5

Free · No download · Best on desktop

Turn your phone sideways — this game is built for it.

Xtreme Demolition Arena Derby HTML5GameMonetize partner studio · 0 plays
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What the publisher says about Xtreme Demolition Arena Derby HTML5

smashing into opponents in a massive 3D arena! As you demolish cars and emerge victorious, youll earn cash that you can use to upgrade and customize your car, making it a more stylish and high-performing machine! Get ready for the ultimate demolition derby experience, where only the strongest will survive! The drifing mechanics in Xtreme Demolition Arena Derby are simply amazing! Youll be able to slide your car around corners and execute spectacular drifts, leaving your opponents in the dust! This game is perfect for anyone who loves to feel the adrenaline rush of high-speed car battles. The crash cars in Xtreme Demolition Arena Derby are incredibly detailed and realistic. Youll be able to smash and destroy cars in the most spectacular ways possible! Get ready to see some truly epic wrecks as you battle it out in the arena.

Controls, as supplied: For mobile device use button and for version web WASD to drive C change camera

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Xtreme Demolition Arena Derby HTML5 ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
GameMonetize partner studio
Added here
December 2019
Technology
HTML5
Platforms
Browser (desktop)
Classification
Driving
Download size
41.4 MB
Ad requests
3 (few)
Has a save
Yes
Built with
Unity 2021.3.17f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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