Wood Screw

Wood Screw

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Wood ScrewGameMonetize partner studio · 0 plays
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What the publisher says about Wood Screw

Wood Screw – The Ultimate Brain-Teasing Puzzle! Put your problem-solving skills to the test in Wood Screw , an addictive physics-based puzzle game that challenges your logic and precision! Your goal? Unscrew and remove bolts strategically to make wooden plates fall, clearing the board in the most efficient way possible. With realistic screw mechanics, intuitive touch controls, and engaging puzzle levels, Wood Screw offers a unique blend of logic, strategy, and relaxation. As the levels progress, the complexity of bolt placements will push your mind to the limit! Can you unscrew your way to victory and master the mechanics of this

Controls, as supplied: How to Play Controls Android Mobile Tap on screws to remove them Plan your moves carefully to prevent wooden plates from getting stuck PC Desktop Click on screws with your mouse to remove them Think strategically before unscrewing mdash eve

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Wood Screw ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
11.1 MB
Ad requests
3 (few)
Has a save
Yes
Built with
Construct 3
Sounds
12
Compiled
March 2025
Gamepad
No
Native resolution
720×1280
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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