Sky Glide

Sky Glide

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Sky GlideGameMonetize partner studio · 0 plays
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What the publisher says about Sky Glide

Sky Glide is a visually captivating sky adventure where players guide a paper plane through a serene, cloud-filled world. The goal is to soar through the bright skies, collecting floating paper planes and avoiding dangerous obstacles like spinning gears and dark void planes. With each level, the challenge increases as the sky becomes more crowded with hazards, testing your precision and reflexes. The peaceful, picturesque setting with fluffy clouds and a soft blue sky creates a relaxing and immersive experience that will keep you engaged as you aim to glide further and achieve a high score in the endless sky.

Controls, as supplied: Movement Players can swipe or tilt their device to move the paper plane up down left or right guiding it through the sky Use these motions to avoid obstacles like dark paper planes and spinning gears while collecting floating paper planes and other

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Sky Glide ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Shooting Games

Game details

Developer
GameMonetize partner studio
Added here
August 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Shooting , Strategy
Download size
4.6 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
7
Gamepad
No
Native resolution
1080×1920
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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