How was it?
What the publisher says about Pixel Apocalypse Survival Online
Tens of billions of the dead are destroying the Earth and also continuously. The Zombies make anarchy everywhere. It's the battle that every person that is not dead requires to join! The Empires of zombies can happen at any time. Maybe now will undoubtedly be the last day! A team of survivors called MPS-16 wants to collect other living people. They're circumnavigating the world to discover snipers, weapons, and other shooters to kill zombies. Dead Valley between East is the target location for this challenging journey. The adventure begins terribly; the team is caught in a gallery by crowds of zombies. The shooters need to fight via the dead evening with a couple of guns. Yet, a secret is disclosed, which makes these survivors strongly believe in their target. Their actual war begins. Millions of individuals gather guns, building their groups to combat in interesting gun games - a fun shooting game!
Controls, as supplied: WASD - control character Mouse look around shooting change gun on scroll Tab - menu Q E - attachments and camo gun Enter - chat
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Pixel Apocalypse Survival Online ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
See the games we have written up · Browse more Shooting Games
Game details
- Developer
- BestCrazyGames
- Added here
- January 2022
- Technology
- HTML5
- Platforms
- Browser (desktop)
- Classification
- Multiplayer , Shooting
- Download size
- 38.4 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Unity 2020.3.5f1
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








