Missile Escape. Jet Era

Missile Escape. Jet Era

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Missile Escape. Jet EraMadTOL · 0 plays
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What the publisher says about Missile Escape. Jet Era

Missile Escape. Jet Era is a simple, fast and addictive game where your mission is to eliminate all the homing rockets that comes toward you with the one purpose: shooting you down! Use the simple flight control to fly your airplane and avoid the missiles. Make them collide with each other and collect stars to increase the final score. Missile Escape: Jet Era features : - Exciting arcade gameplay; - Four game modes; - Collect stars to raise your final tokens quantities and unlock new planes; - Make the rockets collide with each other to increase the final score; - Survive as long as possible to gain more score; - If the plane are hit,

Controls, as supplied: Use the keys A and D or arrows to control to fly your airplane and avoid the missiles For mobile devices used bittons left and right on the screen

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Missile Escape. Jet Era ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
MadTOL
Added here
April 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade
Download size
19.6 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2022.3.15f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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