King of Ball

King of Ball

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

King of BallGameMonetize partner studio · 0 plays
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What the publisher says about King of Ball

Explore the adventure and fun game Journey Of Carter Game story begins with two friends conversation. Carters friend suggests visiting a wonder of adventure. He tried many times before but failed, also his belief in Carter that he can do this. In this adventure many mysterious traps and dangers were waiting for the carter. Player has to play the role of Carter and finish each level and collect gold coins. Features of this game: High Quality graphics. Game size is minimal. Super simple controls. Interesting quests.

Controls, as supplied: How to play Android Use On-Screen touch buttons to control the player PC Move Left - Press ldquo Left Arrow rdquo Move Right - Press ldquo Right Arrow rdquo Jump - Press ldquo Up Arrow rdquo

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about King of Ball ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
November 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual
Download size
18.6 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
27
Sounds
10
Gamepad
No
Native resolution
720×405
What it tells you to press
PRESS LEFT OR RIGHT TO ROTATE.
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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