Idle Tomato Clicker

Idle Tomato Clicker

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Idle Tomato ClickerGameMonetize partner studio · 0 plays
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What the publisher says about Idle Tomato Clicker

Tomato Clicker - Idle Simulator is a fun and addictive clicker game where players grow their wealth by collecting tomatoes. Players tap the big tomato button to gather tomatoes, convert these tomatoes into money , and invest in upgrades to build their farming empire. The game offers a growth journey starting from a tiny tomato all the way to a massive agricultural and real estate fortune.

Controls, as supplied: Tomato Harvesting At the heart of the game is a giant tomato button Every time you tap you earn tomatoes These tomatoes become your main source of income Tomatoes rarr Money You keep the game rsquo s economy running by converting the tomatoes

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Idle Tomato Clicker ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
February 2025
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Clicker , Puzzle
Download size
19.5 MB
Ad requests
4 (some)
Has a save
Yes
Built with
Godot 4.5.0
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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