Head Ball Challenge

Head Ball Challenge

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Head Ball ChallengeGameMonetize partner studio · 0 plays
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What the publisher says about Head Ball Challenge

Head Ball Challenge puts you right into the heart of football competition. Step onto the field, show your reflexes, set your strategy, and dominate every match. Whether you challenge a friend in local multiplayer or advance through the long-term progression of Career Mode, the game delivers nonstop excitement. Two players can compete head-to-head on the same device. Challenge your friend and prove who the real champion is.

Controls, as supplied: Move with W A D or Arrow Keys shoot with Space or K Mobile On-screen touch controls appear automatically Use the virtual D-pad to move and tap the action button to shoot

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Head Ball Challenge ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Sports Games

Game details

Developer
GameMonetize partner studio
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Multiplayer , Soccer , Sports
Download size
30.4 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
93
Compiled
January 2026
Gamepad
No
Native resolution
1280×720
Languages to choose from
5
What it tells you to press
Press to continue!
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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