Fruit Merge : Juice Jumble

Fruit Merge : Juice Jumble

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Fruit Merge : Juice JumbleGameMonetize partner studio · 0 plays
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What the publisher says about Fruit Merge : Juice Jumble

Instructions: Drop fruits into the box and merge two of the same fruit to create a larger one! Click and drag to move the fruit to your desired spot, then release to let it fall into place and combine with any matching fruit below. Goal: Score as high as possible by merging fruits. When the box fills up, it’s game over! Tips for Success: Keep Similar Fruits Together: Position larger fruits close to each other. For example, if a pear and cherry are adjacent, dropping another pear could trigger a chain reaction.

Controls, as supplied: Controls Drag and release to drop fruits into the box To shift all fruits left or right within the box use the buttons on either side But use this move wisely mdash you can only shift fruits five times per side If you want to change fruit according

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Fruit Merge : Juice Jumble ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
GameMonetize partner studio
Added here
November 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
.io , Puzzle
Download size
10.4 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2022.3.29f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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