Fruit Memory Extravaganza

Fruit Memory Extravaganza

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Fruit Memory ExtravaganzaGameMonetize partner studio · 0 plays
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What the publisher says about Fruit Memory Extravaganza

Fruit Memory Extravaganza is a vibrant and juicy card-based memory game that challenges your brain and sharpens your recall skills! Flip cards one by one to find matching fruit pairs — from bananas to berries — all within a limited time. With 6 increasingly tricky levels, each round gets faster and more challenging, testing how quickly and accurately you can match the fruity duos. Can you conquer the fruit frenzy before the clock runs out? Key Features: Flip-and-match fruit cards in a race against time Boosts memory and concentration skills Time-limited challenges across all levels Colorful fruit-themed visuals

Controls, as supplied: Match the cards click to flip

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Fruit Memory Extravaganza ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual
Download size
7.1 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
1
Compiled
June 2025
Gamepad
No
Native resolution
854×480
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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