Fruit Clash

Fruit Clash

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Fruit ClashGameMonetize partner studio · 0 plays
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What the publisher says about Fruit Clash

Welcome to Fruit Clash, the ultimate fruit merge adventure! Combine identical fruits to create bigger, juicier ones and unlock amazing surprises! Simple, Addictive Merge Gameplay Drag and merge fruits on the board. The more you merge, the more powerful and rare your fruits become! Grow Your Fruit Garden Start with basic fruits and evolve them into legendary superfruits. Watch your garden grow into a colorful paradise! Unlock Rare Fruits & Bonuses Discover dozens of fruit types, from apples and oranges to exotic hybrids! Unlock boosters and special rewards along the way. Explore Fun Stages & Challenges Each level brings new pu

Controls, as supplied: Addictive merge gameplay Colorful and fun fruit graphics Smooth drag-and-drop controls Works perfectly on desktop and mobile browsers No installation required

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Fruit Clash ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
January 2024
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual
Download size
8.9 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Cocos Creator
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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