How was it?
What the publisher says about Fairy Blossom Quest
Fairy Blossom Quest is a captivating puzzle game set in an enchanting fairy-tale garden filled with vibrant flora, soothing lights, and whimsical creatures. Players embark on a magical journey through lush fairy gardens, waterfalls, and meadows to solve unique challenges. The game features charming levels and an immersive, soothing atmosphere that draws players deeper into the fairy world. The goal is to complete each level by matching pairs of magical creatures and elements like fire spirits, fairies, and more. The progression through various levels unlocks new areas in the fairy garden with increasing difficulty.
Controls, as supplied: Tap Tap on the tiles to reveal the hidden creatures or elements Navigation Use the back arrows to return to previous screens or levels Menu The top-left corner icons provide access to game settings information and restarts
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Fairy Blossom Quest ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Added here
- August 2018
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- Puzzle
- Download size
- 11.3 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Levels
- 90
- Sounds
- 11
- Gamepad
- No
- Native resolution
- 3500×1100
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








