Emoji Blush

Emoji Blush

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Emoji BlushGameMonetize partner studio · 0 plays
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What the publisher says about Emoji Blush

Get ready for endless fun and excitement with Emoji Blush, a highly addictive and entertaining emoji-matching game. Dive into a vibrant beach-themed world filled with colorful emojis that are ready to challenge your reflexes and puzzle-solving skills. In this game, your goal is to match and stack identical emojis to earn points. Keep an eye on the timer and plan your moves strategically to achieve the highest score possible. The game becomes more challenging as you progress, offering a great way to test your quick thinking and reactions. Play Emoji Blush now and experience the ultimate fun with your favorite emojis. Are you ready to blush wi

Controls, as supplied: Desktop Use your mouse to interact with the emojis Click on an emoji drag it to the desired position and release the mouse button to drop it Mobile Use your finger to interact with the emojis Tap on an emoji hold your finger on it drag it to the

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Emoji Blush ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
October 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Clicker , Puzzle
Download size
3.1 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
4
Gamepad
No
Native resolution
1080×1920
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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