Color Pixel Flow

Color Pixel Flow

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Color Pixel FlowGameMonetize partner studio · 0 plays
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What the publisher says about Color Pixel Flow

Send pigs onto the conveyor to rain balls onto matching pixel cubes. Each pig has a number above its head—this is its ammo and determines how many hits it delivers. Once a pig runs out, it leaves the stage. If it still has ammo left, it moves into one of five waiting slots and can be sent back onto the conveyor for another round. The conveyor has limited capacity, so timing matters—send too many pigs at once and you’ll have to wait. Choose the right order, manage the flow, and break down the cubes step by step. A simple, satisfying loop: tap → launch → clear → repeat.

Controls, as supplied: Tap a pig to deploy it onto the conveyor Tap pigs in waiting slots to redeploy them Pigs automatically target matching color cubes Manage timing to avoid exceeding conveyor capacity

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Color Pixel Flow ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
October 2025
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
13.4 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Unity 2022.3.62f3
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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