Color Liquid Sorting

Color Liquid Sorting

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Color Liquid SortingGameMonetize partner studio · 0 plays
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What the publisher says about Color Liquid Sorting

A new sorting game awaits you in Color Liquid Sorting. We mixed a multi-colored liquid in flasks, but so. So that it does not turn into a homogeneous mass of an incomprehensible color. Each layer is separate and you can pour it into a free-standing container. The task is to ensure that the flasks contain a solution of the same color. You should get rid of the layers by pouring them wherever you see fit. You will always have empty dishes in stock to avoid mistakes. At each level, the number of flasks and the set of colors will increase. You will have to make many moves before you get the desired result in Color Liquid Sorting.

Controls, as supplied: Mouse click or tap to play

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Color Liquid Sorting ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
March 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Kids , Puzzle
Download size
0.9 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
5
Gamepad
No
Native resolution
1080×1920
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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