How was it?
What the publisher says about Christmas Gift Match
Celebrate the joy of the holiday season with Christmas Gift Match, a delightful gift-matching puzzle game! Dive into the enchanting world of Christmas as you match beautifully wrapped gifts, candy canes, and festive ornaments to spread cheer and unlock exciting surprises. Match three or more identical gifts to score points and clear the board. Explore a variety of fun and challenging levels, all inspired by the magic of Christmas. Immerse yourself in stunning holiday visuals with cheerful music to match the mood. Enjoy seamless gameplay on mobile and desktop platforms. Spread the holiday spirit as you conquer each level in the Christmas Gift
Controls, as supplied: Desktop Using Mouse Click on a gift tile with your mouse to select it Drag and release the selected gift to swap it with an adjacent tile to create a line of three or more matching gifts Mobile Using Touch Tap on a gift tile to select it Swipe yo
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Christmas Gift Match ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Added here
- October 2018
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- Puzzle
- Download size
- 9.5 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Sounds
- 8
- Gamepad
- No
- Native resolution
- 2160×3840
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








