Cheerful Challenge

Cheerful Challenge

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Cheerful ChallengeGameMonetize partner studio · 0 plays
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What the publisher says about Cheerful Challenge

Match the animal blocks with Sarah, a girl who would like to match tile blocks There were many animal blocks available, the player had to match them by simple swiping. Don’t forget to get help from the special power tools available in this game. If you like genres such as puzzle games, tile matching games or just want to have a good time then this game is for you. Features of this game: High Quality graphics will leave only positive feedback Game size is minimal (but not compromised the graphics) and it is good for your device health Super simple controls make it easy to start playing Interesting levels will not let you get bored

Controls, as supplied: How to play Android Use On-Screen touch and swipe PC Use Mouse Left Click and swipe

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Cheerful Challenge ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
September 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
15.5 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
13
Gamepad
No
Native resolution
1080×1920
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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